Since every encounter and most resources in this game are finite, you can't really grind levels anywhere. I'm pretty seasoned with RPGs, but not a die-hard, and found the jump in difficulty from Act 1 to 2 quite big. Generally, if you see anything 2 levels above your characters, I would turn around and find something else to do.Īct 2 is where you will really cut your teeth for the first time, especially switching from Explorer to Normal. The Scarecrows are level 12 if I remember correctly. If you've just gotten to Act 2, I'm assuming you're somewhere between Level 9 and 10 (if you're lower, good luck!). It's been a few months since I've finished the game, so my apologies if this isn't all too specific.įirst off: The Scarecrows. If you don't want to go the archer route you could swap to summoner and bring a load of demons into play, which will do physical/elemental damage depending on which surface they're summoned on. We found with our party that our physical fighters were killing enemies before our mages had even burned through their shields, so eventually just swapped to full physical. I'm not sure if the game has been patched since I last jumped in, but I remember fire magic being very weak unless you want to go completely magic, both because of the shield thing and because the cooldowns are so long. This will increase the speed you can take enemies down but also the speed with which you can apply debuffs and status effects (which wouldn't penetrate shields last time I played). With your current team composition it seems like your dps is roughly 70% physical and 30% magic? I'd be tempted to just say swap out your fire mage for a ranger/archer and go full physical, so your entire team is invested in taking down a single shield type. The problem that we (I played coop) ran into repeatedly was because the way shields are split up it makes it incredibly difficult to ever focus down a single target. A warrior with polymorph (100% physical).A mage with fire and polymorph? (magic and physical damage respectively).Erk, I haven't played since launch so I'm not sure if the way armour works is still the same, but is it still the case that phsyical and magic armour are completely independent?Īlso do you have any mods up that would affect combat?
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